computer algorithms demonstrate the precise gravitational
effects that the various planetary bodies have on one another
within the solar system.
They are all evolutionary n-body-gravity algorithms that work
according to the logic of Newtonian-Plank gravity.
These are powerful .exe programs so if you have security concerns
about them, please check with the host here: www.doteasy.com
- or note the security reports across numerous anti-virus
solutions on this page: www.virustotal.com
(OGS15 - 1.41
mb) is a 3D orrery of the
solar system that evolves strictly according to Newtonian-Planck
n-body-gravity. It has precise adjustable scales for time
and space. Its main purpose is to evaluate the cause(s) of
Perihelion Precession for planetary orbits. You can read the
full extensive article or summary of results at this link:
N-body-gravity algorithm introduction
(OGS14 - 0.236
mb) is a 3D orrery of hypothetical
binary star systems. This experiments with potential orbits
around binary stars. Its quite easy to use, and designed for
anyone to play around with who is purely curious about 3D
gravity without needing to go into any heavily detailed math.
Ideal for undergraduate experimentation.
(OGS13 - 1.43
mb) is a 2D evolutionary
algorithm of the solar system. It is simpler than OGS15,
and thus is perhaps only useful for those in the process of
constructing such applications. Its primary purpose here is
to demonstrate how the Z-axis contributes
more to the Perihelion Precession of Mercury than the claims
of Relativity theory do. More on that comparison at this link:
3D-n-body-gravity evolutionary algorithm of the solar
3D-n-body-gravity evolutionary algorithm of binary
2D solar system simulation:
queries or other issues at this forum: cosmology.africamotion.net
These algorithms have been tested on Windows 7,
Windows 10 and Windows XP.
They only use the primary API code, and thus should work on
most platforms without install shields.
The core formula which is the solution to 3d-N-body-gravity
in the paradigm of Newtonian-Planck gravity is supplied at
the link to follow.
The authentic scientific method should be transparent and
repeatable, thus I freely offer the essential source-code
to Build N-body-gravity Algorithm
I ask in exchange for its use is to be adequately referenced.
The link to:
is thanks enough.