6 August 2024

 

 

Sim Solar System
OGS19: sim-solar-system.exe (556 kb)

Download the PC software app above,
then copy it into another folder for best results.

Minimum resolution 1600 x 900 pixels.
Try OGS18 simulator instead, if your screen is smaller.
.

The aim of this simulation is to demonstrate how stable solar system gravity structures, originate as a consequence of Binary Supernova events. This is the more advanced version of the previous simpler algorithm, and is the 19th in a series of such software developed over the last 15 years or so.

Your main mechanism is to implode or explode planets with a combination of skill and luck.
OGS19 is based on solid Newtonian-Planck gravity.
Graphics are limited to ensure maximum processing power for the gravity engine.

The first step is to produce a stable solar system where collisions are limited so as to allow various types of life to flourish. So you start with any amount of planets in a variety of orbital trajectories depending on the settings. These you tweak, until you can produce a stable gravity structure. Then you need to spread the varieties of life between those worlds to attract Celestials...

Its Velikovsky's 'World's in Collison' as a computer algorithm with some scoring and game features.
It should hopefully be fairly intuitive, but here is the video to show you how it works:
.

screenshots of sim solar system

Sim Solar System screenshots

sim solar system screenshot

screenshot sim solar system

 

The Newtonian-Planck gravity engine:
3D-n-body Analysis

The most essential aspect of this algorithm:
3D-n-body source code

Relativity simulator