Sim
Solar System |
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The aim of this simulation is to demonstrate how stable solar system
gravity structures, originate as a consequence of Binary Supernova
events. This is the more advanced version of the previous simpler
algorithm, and is the 19th in a series of such
software developed over the last 15 years or so. Your main mechanism is to implode or explode planets with a combination of skill and luck. OGS19 is based on solid Newtonian-Planck gravity. Graphics are limited to ensure maximum processing power for the gravity engine. The first step is to produce a stable solar system where collisions are limited so as to allow various types of life to flourish. So you start with any amount of planets in a variety of orbital trajectories depending on the settings. These you tweak, until you can produce a stable gravity structure. Then you need to spread the varieties of life between those worlds to attract Celestials... Its Velikovsky's 'World's in Collison' as a computer algorithm with some scoring and game features. It should hopefully be fairly intuitive, but here is the video to show you how it works: . |
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bitchute video: https://old.bitchute.com/video/QKmR4SlSGu3O/ youtube video: https://youtu.be/G8qsqlJFrdY. |
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screenshots of sim solar system
The
Newtonian-Planck gravity engine: 3D-n-body Analysis The most essential aspect of this algorithm: 3D-n-body source code |
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